Everything that changed on Dune 2000 Online, from version 1.0 to 1.8: game, wiki, forum and site tools.
Current versionv1.8October 29, 2026
v1.8
October 29, 2026latest
Game
One construction at a timeWhile the Construction Yard builds, the whole menu is greyed out — buildings, walls and slabs — until the work is done. Sell stays available on any finished building's sheet.
Game
Build even with no creditsA structure can be placed with an empty purse: the site waits for credits and resumes on its own. Only concrete, poured at once, still needs its full price.
Audio
Battle music at the right momentBattle themes no longer start before the enemy does: an enemy unit has to be actually spotted, in your field of view or on the radar. A foe still under the fog triggers nothing.
Game
Radar: no more black holesExplored ground stays on the minimap, even after a slowdown or coming back to the tab. Lit tiles and remembered ground read differently again, as in the original.
v1.7
October 29, 2026
Site
Email announcementsNews now reaches your inbox: an email in the game look, in your language, with a personal unsubscribe link that leaves your account and private messages untouched.
Site
Version logThis page: every release wave, what it changes for players, and the current version. No more guessing what moved.
Site
One-click unsubscribeA signed link, no password, that only touches announcements. Private-message alerts and password emails stay active, as they should.
v1.6
October 2026
Game
The FremenNew playable house: Fremen infantry at the barracks (after an upgrade), Sonic Tanks from the heavy factory and Ornithopters from the palace. Their troops walk the rock paths where vehicles stop.
Game
The Mercantile GuildCousin to the Ordos, in yellow: Harkonnen Devastators and Atreides Sonic Tanks, Guild siege tanks from the palace, and never an Ornithopter. An arsenal like no other.
Game
In-game chatPress C to open chat, in multiplayer and immersive modes. Messages travel through the match room — allies and opponents read them.
Audio
Sardaukar voicesSam recorded the Sardaukar: announcements, reinforcements and battle lines, with his name in the contributor credits.
Game
Starport and match optionsCarry-Alls are finally for sale at the Starport, and prices follow supply and demand. Sandworms and crates can be toggled when creating a game, in every mode.
Game
AI and harvestersCarry-Alls deliver harvesters to the refinery again, harvesters no longer abandon their field after a scare, and the AI keeps building and defending over the long run.
v1.5
October 2026
Game
Redrawn desertSand, rocks and heavy rock now follow proper cardinal edges: borders connect, rock fields read at a glance.
Game
Paths and rocksPaths can be walked, rocks never driven. Hold a pass with infantry, or go around a fortress.
Game
Slabs and cratersA fight on a concrete slab damages it: the slab breaks and leaves a crater, as in the original.
Performance
PerformanceHuge maps, immense mode and phones: rendering, radar and simulation got lighter without touching the art.
v1.4
October 2026
Wiki
Wiki commentsEvery unit, building and house has a public page: player comments, replies, avatars, view counts. The pills at the top filter players who are online and in a match.
Wiki
Full profilesYour profile gathers your forum topics and your comments, with stats for the units and buildings you follow.
Site
Contributor badgesPeople who gave their time carry a Contributor badge on their profile and the forum — voices, development, helping hands.
Site
Private messagesMessage reactions, deletion that leaves a “message deleted” tombstone, and a “typing…” hint in the thread and the conversation list.
v1.3
October 2026
Wiki
The game wikiFull sheets for units, buildings and houses: role, stats, lore and cross-links, in the site's four languages with localised addresses.
Audio
Sheet musicEvery sheet carries a track from the game, with fade in and out — and a button to turn it off.
Site
Search visibilityShare previews, structured data, breadcrumbs and a sitemap: the wiki can now be found from a search engine.
Site
Contribute pageThe work behind the game, Interac donations and the contributor credit, all explained in one place.
v1.2
October 2026
Game
Multiplayer and immersionReal-time rooms with up to ten simultaneous matches, and an immersive mode where every King holds a territory of Arrakis.
Game
Spectator modeFollow a running match live, with scoreboards and the map moving in real time.
Game
Radar and wallsThe minimap covers the whole terrain, the right way round, and walls finally meet cleanly at their corners.
Audio
Sound and musicRandom battle music that actually plays the whole repertoire, per-house sounds, and localised voices where available.
v1.0
October 24, 2026
Game
The game, in the browserThe 1998 classic rebuilt for the web: four houses, campaigns against the AI, spice harvesting, sandworms. Nothing to install.
Site
Accounts and forumSign-up, public profiles, a player directory, a forum with topics and replies: the community has its ground.