Dune

Houses of Arrakis Mercantile Guild

Mercantile Guild

Everything has a price, including victory.

Lore

The merchant power. Ordos table in yellow — Raider, Palace Siege Tanks — but no Deviator and no Ornithopter: the Heavy Factory builds the Harkonnen Devastator AND the Atreides Sonic Tank. They sell, they buy, they win.

The Guild does not bleed for honour: it buys Ordos contracts — Raider, Palace Siege Tanks — then the Harkonnen Devastator and the Atreides Sonic Tank. No Deviator, no wings. All in gold.

Military strengths

Harkonnen and Sardaukar: click a tile; the Death Hand lands roughly on it. Atreides: two Fremen beside the Palace. Fremen: two Ornithopters take off. Ordos: a stealthed Saboteur beside the Palace. Guild: two Siege Tanks roll out of the Palace.

Construction prerequisites

Taken from the game rules. Everything is placed from the Construction Yard, on rock, touching your base; a finished Windtrap opens the rest of the tree up to the high-tech factory, Starport and Palace.

Battles

Date Player House Mode Duration Result Opponent AI

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